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Text File  |  2004-10-23  |  2KB  |  52 lines

  1. CreateObject{
  2.   Name = "bure01_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Rasterization",1,"1"},
  8.   prop_3 = {"Meshes",271,{"scene/bure01",}},
  9.   prop_4 = {"BulletPass",4,"F",},
  10.   prop_5 = {"Strength", 1,"4" },
  11. }
  12. CreateObject{
  13.   Name = "bure01_2",
  14.   CLSID = 22,
  15.   OptionalID = 0,
  16.   IsDescription = 1,
  17.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  18.   prop_2 = {"Rasterization",1,"0"},
  19.   prop_3 = {"BulletPass",4,"T",},
  20.   prop_4 = {"Strength", 1,"0" },
  21. }
  22. CreateObject{
  23.   Name = "bure01_9",
  24.   CLSID = 22,
  25.   OptionalID = 0,
  26.   IsDescription = 1,
  27.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  28.   prop_2 = {"Rasterization",1,"0"},
  29.   prop_3 = {"BulletPass",4,"T",},
  30.   prop_4 = {"Strength", 1,"0" },
  31. }
  32. CreateObject{
  33.   Name = "bure01",
  34.   CLSID = 22,
  35.   OptionalID = 141,
  36.   IsDescription = 1,
  37.   prop_1 = {"SubTypeID",1,"0"},
  38.   prop_2 = {"HitPoints",1,"200"},
  39.   prop_3 = {"Health",1,"100"},
  40.   prop_4 = {"Armor",1,"100"},
  41.   prop_5 = {"Defense",1,"50"},
  42.   prop_6 = { "NumberOfStates",     1, "1" },
  43.   prop_7 = { "TransitionEntities", 278, {"bure01_1","bure01_2",} },
  44.   prop_8 = { "TransitionEffects", 276, {"exp_effect_big",} },
  45.   prop_9 = { "TransitionValues1", 1, "5" },
  46.   prop_10 = { "UnitName", 5, "Barrel" },
  47.   prop_11 = { "CanFall", 4, "F" },
  48.   prop_12 = { "FallEffect", 20, "bomb" },
  49.   prop_13 = { "FallEntity", 22, "bure01_9" },
  50.   prop_14 = { "Strength", 1,"4" },
  51. }
  52.